The developers have not yet shared details on all of the ways in which ocean cities will differ, but promise that the sea will not just feel like “blue ground.” In general, Rising Tide will just add a whole lot more to do in the water, making oceans much more interesting and worth controlling, rather than just gulfs between useful land. Harvesting resources and expanding territory will also operate differently in ocean cities. Ocean cities will be distinct from their grounded counterparts in more than just location, such as being better at producing naval units. You will have new seafaring units as well, though, to help protect these new settlements. There will also be dangerous, new, aquatic aliens who might not take too kindly to you settling in their territory. As further incentive to settle at sea, there will be new aquatic resources for you to harvest. Civilizations will be able to build cities in any shallow waters, which will be more numerous away from the coasts. The most obvious addition of Rising Tide, and the one that lends the expansion its name, is the ability to build floating cities on the oceans. I’m thrilled to share the first details Beyond Earth‘s bright future. Where some saw a diminished imitation, I saw a savvy reboot, bursting with potential to branch off into its own, exciting new directions. It took the lessons learned through three years of Civ V development and rolled back the clock for a clean start. Many fans found Beyond Earth a little lacking when it came out last year, but much of this was from an unfair comparison to the fully-iterated Civ V. When held up against “Vanilla Civ V”, Beyond Earth looks much more robust. Two major expansions added religion, espionage, trade routes, tourism, works of art and culture, the world congress, and dozens of new civilizations, wonders, technologies, and scenarios, in addition to substantially overhauling many of the game’s core systems such as culture and combat. More than just a content dump, Rising Tide follows Firaxis’ tradition of releasing huge expansions that add whole new game systems and fundamentally rebuild others, altering the gameplay in sweeping ways.įans who have played Civilization V from its first release in 2010 know that it was a very different game than the final product we have today. Fitbit Versa 3įiraxis/2KThe dark expanses of space are about to get a little more crowded–and a lot wetter–with Rising Tide, the first expansion to Sid Meier’s Civilization: Beyond Earth, set to arrive this fall. Sid Meier’s Civilization: Beyond Earth – Rising Tide will be available for US$29.99 (approximately SG$40) at launch. Without any other details this sounds similar to Archeology from Civilization V, so here’s hoping Firaxis takes advantage of their newfound freedom and tweak the system in an unexpected direction. Rising Tide’s final feature point are alien relics which can be combined using the new Artifact System to grant powerful benefits. Sounds as if the Al Falah are the perfect choice for such a harsh, changing landscape. As its name suggests the biome is chaotic, wild, and rife with volcanic activity. Of the two new biomes, one is called Primordial. We don’t know much else at this point other than the fact that they’re led by Arshia Kishk, though having “wealthy and resilient” roots could probably result in a smoother and faster start for this faction. One of the four new factions in question are the Al Falah, nomad explorers descended from wealthy and resilient Middle Eastern states. And the world will change, seeing how we’re getting new factions, new biomes, and the ability to unlock hybrid Affinity units and upgrades. Time time around they’re basically overhauling the entire system and introducing a set of dynamic Diplomatic Traits that can be unlocked and combined as the world changes. Right?Īs with most Civilization expansion packs, Rising Tide provides greater diplomatic options for humanity’s new leaders. Poking about in deeper waters has this side-effect of attracting other alien beasties but surely nothing can be scarier than a Kraken. Thus, Rising Tide will now let players build floating settlements to access hidden natural resources beneath the seas. Yes there are Krakens lurking about but that’s what the navy are for anyway. Settling on an alien planet wouldn’t be wise without seeing what lurks beneath its oceans. It’s currently in development for Windows PC and is scheduled to release in fall 2015 (between September and December). Original: Firaxis Games and 2K have announced Civilization: Beyond Earth – Rising Tide, the first expansion pack for the turn-based strategy game. Update: There was a mistake with the pricing as it should have been in USD and not SGD.
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